This excellent Expression Blend 4: Essentials course will teach you to create professional looking interactive user experiences using the latest version of Expression Blend. The course covers the basics from getting your application running on the Silverlight platform, to more advanced topics like creating and using custom controls and animation. This training also explores prototyping with SketchFlow, a new set of functionality built into Expression Blend 4 and so much more. The course has been created by an expert instructor with years of experience, as you can imagine, you will be given an abundance of insider knowledge and tips.
Our learning material is available to students 24/7 anywhere in the world, so it’s extremely convenient. These intensive online courses are open to everyone, as long as you have an interest in the topic! We provide world-class learning led by IAP, so you can be assured that the material is high quality, accurate and up-to-date.
Dante Gagne is and has been an active member of Expression Blend since its first breakthrough. He is currently the only person teaching the training classes Microsoft offers to its own developers and designers. Additionally, Dante also creates and records materials to help field agents provide the most thorough and comprehensive lessons. Dante’s extensive background and teaching experience makes him a very knowledgeable and reliable trainer.
Dante Gagne brings to Total Training well over a decade of experience. With plenty of practice under his belt, ranging from teaching complex topics to engineers as a software engineer to training classes for Ford, General Motors and Daimler Chrysler on the Engineering program HyperGraph (Altair Engineering). These Fortune 500 companies became repeat customers due to his excellent reputation. In these training classes, Dante was responsible for creating workbooks and schedules for the content material.
Dante has a Bachelor’s degree in Computer Science and has also been awarded the Highest Award of Achievement from the Dale Carnegie Course on public speaking and leadership.
Those who successfully pass this course will be awarded a Expression Blend 4: Essentials certificate. Anyone eligible for certification will receive a free e-certificate, and printed certificate.
With this qualification, you are able to fulfil various roles, such as:
PLEASE NOTE: We do not provide any software with this course.
1: INTRODUCTION & TOUR | |||
1. Introducing Expression Blend 4 | |||
2. A Quick Look at the Blend Interface | |||
2: HELLO WORLD | |||
1. Creating Your First Application | |||
2. Adding Basic Controls to Your First Application | |||
3: VISUAL DESIGN | |||
1. The Basics of Paths | |||
2. Brushes, Shapes, Fills, Strokes & Gradients | |||
3. Convert Shape to Path, Transform Objects & Boolean Operations | |||
4. Working with Images & Clipping Paths | |||
5. Importing Adobe® Photoshop® Layers | |||
6. Modifying Borders | |||
7. Applying, Embedding & Managing Fonts | |||
4: WORKING WITH LAYOUTS | |||
1. The Grid Container | |||
2. Putting Things in the Right Place | |||
3. The StackPanel & ScrollViewer | |||
4. The PathListBox | |||
5: THE BASICS OF ANIMATIONS | |||
1. The Basics of Animation | |||
2. Easing & Keyframes | |||
3. Controlling Animation with Behaviors | |||
4. Tweaking Animation Duration & Timing | |||
5. Tying It All Together | |||
6. Animation Interactions | |||
6: USING RESOURCES | |||
1. Introduction to Resources | |||
2. Resource Scope & What it Means | |||
3. Resource Dictionaries | |||
7: CONTROL CUSTOMIZATION | |||
1. What are Styles? | |||
2. What are Templates? | |||
3. Visual States | |||
4. Transitions, Transition E¬ects& Transition Binding | |||
5. A More Complex Control: The Scroll Bar | |||
6. Unkeyed Resources | |||
8: USER CONTROLS | |||
1. What is a UserControl? | |||
2. Fixing Broken Resources in UserControls | |||
9: WORKING WITH DATA | |||
1. Element to Element Data Binding | |||
2. TwoWay Data Binding | |||
3. Creating a Sample Data Source | |||
4. Data Templates | |||
5. The Master Detail View | |||
10: ADDING INTERACTIVITY | |||
1. Using Events to Create Interaction | |||
2. Using Behaviors to Create Interaction | |||
3. Introduction to the Data Store | |||
4. Adding Conditional Behaviors | |||
11: USING SKETCHFLOW | |||
1. Welcome to SketchFlow | |||
2. The SketchFlow Map & Creating a Prototype | |||
3. The SketchFlow Player | |||
4. Hooking Up Navigation & Component Screens | |||
5. Feedback in Both Directions | |||
6. Using the Data Store & Conditional Behaviors in a Prototype | |||
7. Displaying Data from the Data Store & Multi-State Component Screens | |||
8. SketchFlow Animations | |||
9. Credits |