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Adobe Flash CS4 Professional Animation

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Course Description :

This excellent Flash CS4 Professional: New Animation Techniques course will introduce you to the new and enhanced Flash CS4 animation features: Motion Tween, 3D properties, and the new IK animation tool so you can begin using them in your Flash projects. This Flash CS4 course is taught by an expert instructor who has years of experience, and heaps of insider tips and tricks to share with you! Gain practical working knowledge of the new 3D properties, which will let you control your objects in full 3D space in both the timeline and using ActionScript 3. Plus, learn how to use the new Inverse Kinematics (IK) animation tools for both MovieClips and Shapes. As you’ll learn, the enhanced Motion Tween will change the way you work in Flash forever. It’s much easier to work with and more powerful, plus it includes the new Motion Editor Panel.

Our learning material is available to students 24/7 anywhere in the world, so it’s extremely convenient. These intensive online courses are open to everyone, as long as you have an interest in the topic! We provide world-class learning led by IAP, so you can be assured that the material is high quality, accurate and up-to-date.

What skills will I gain?

  • Learn how to create and control the Motion Tween using the Motion Editor Panel
  • Find out how to set up and modify Inverse Kinematics animations
  • See how to use Inverse Kinematics bones to control Shapes
  • Discover how to use the new 3D properties and tools
  • Watch how to select, use and create Advanced Easing Curves.

Meet the instructor:

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

John is an Adobe Certified Expert and an Adobe Certified Instructor for Flash, Fireworks, Dreamweaver, Director, Flash Video and Flash Mobile environment. He only provides training on software products that he actually uses in production, with the intention to bring as much practical experience into his classes as possible.

Course outline:

  • Module 01: Motion Tweens & the Motion Editor
  • Module 02: Working With Easing Curves
  • Module 03: Working With 3d Animation
  • Module 04: 3d Animation Using Actionscript
  • Module 05: Animating With Inverse Kinematics
  • Module 06: Using Ik to Control A Shape Tween

What are the requirements?

  • You must be 16 or over
  • You should have a basic understanding of English, Maths and ICT
  • You will need a computer or tablet with internet connection (or access to one)

How will I be assessed?

  • You will have one assignment. Pass mark is 65%.
  • You will only need to pay £19 for assessment.
  • You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days.

What Certification am I going to receive?

Those who successfully pass this course will be awarded a Flash CS4 Professional: New Animation Techniques certificate. Anyone eligible for certification will receive a free e-certificate, and printed certificate.

What careers can I get with this qualification?

This excellent Flash CS4 Professional: Essentials Flash CS4 Professional: New Animation Techniques course will qualify you to be an Animator. As an Animator you can work on a freelance basis or as part of an organisation. The average salary of an Animator in the UK is £24,585, and this will go up with experience (payscale.com). With this course you could fulfil any of the following roles:

  • Animator
  • Videographer
  • Video Producer
  • Video Editor

Key Features

Gain an accredited UK qualification

Access to excellent quality study materials

Learners will be eligible for TOTUM Discount Card

Personalized learning experience

One year’s access to the course

Support by phone, live chat, and email

Course Curriculum Total Units : 42
1: MOTION TWEENS & THE MOTION EDITOR
1. Creating a Screen Build Animation
2. Using Motion Presets
3. Modifying a Motion Tween & Creating a Static Frame Span
4. Creating a Motion Tween from Scratch
5. Adjusting Frame Properties
6. Introducing the Motion Editor Panel
7. Editing Property Keyframes in the Motion Editor
8. Creating Property Keyframes
9. Controlling Color Effects
10. Using Filters in the Motion Editor
11. Finishing Up the Animation
2: WORKING WITH EASING CURVES
1. Using the Easing Property
2. Working with Easing in the Motion Editor Panel
3. Creating Easing Curves
4. Applying Multiple Simple Eases
5. Using a Start and Stop Easing Curve
6. Editing Bezier Motion Curves
7. Using Periodic Easing Curves
8. Using the Sawtooth, Square & Random Easing Curves
9. Creating Custom Easing Curves
10. Modifying a Motion Preset in the Motion Editor
3: WORKING WITH 3D ANIMATION
1. Basic 3D Properties
2. 3D Rotation & Translation Tools
3. Creating a 3D Motion Tween
4. Working with 3D in the Motion Editor Panel
5. Creating & Using a 3D Motion Preset
6. Finishing Up the Animation
4: 3D ANIMATION USING ACTIONSCRIPT
1. 3D Properties in AS3
2. Animating in 3D
3. Setting up Button Controls for Each Axis
4. Using 3D in a Tween
5. Exploring the Photo Viewer App
6. Using 3D for the Viewer Animation
5: ANIMATING WITH INVERSE KINEMATICS
1. Introducing the Bone Tool
2. Animating the Armature
3. Editing Bones
4. Adjusting Armature & Bone Properties
5. Constructing Bones to Animate a Character
6. Modifying Bone Joint Properties & Arranging Stacking Order
6: USING IK TO CONTROL A SHAPE TWEEN
1. Setting Up an IK Shape
2. Binding Points to the Bones
3. Animating Multiple Shapes
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