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Flash Lite 2.1 Mobile Apps Development

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Course Description : 

This excellent Flash Lite 2.1: Creating Mobile Applications course will help you to understand some of the basic differences between mobile specific issues and the desktop Flash player. In addition, understand how to develop the user interface, work with class-based development techniques and use external data and XML socket connections. This fantastic course teaches you how to work with external media and platforms, as well as explains some of the wider issues for developers starting out with Flash Lite and mobile content development.

Our learning material is available to students 24/7 anywhere in the world, so it’s extremely convenient. These intensive online courses are open to everyone, as long as you have an interest in the topic! We provide world-class learning led by IAP, so you can be assured that the material is high quality, accurate and up-to-date.

What skills will I gain?

  • Learn how to control Visual Objects with ActionScript 2.0.
  • Understand how to build a mobile game.
  • Get up to speed on how to write persistent data to the handset.
  • Learn about loading dynamic data through XML socket connections.
  • Obtain first-hand experience for how to load Flash Lite applications on a BREW device.

Meet the instructor:

Dale Rankine is the CEO of Moket, Australia’s first dedicated Flash Lite development and Distribution Company. He’s been working with Flash and interactive media for the past 10 years, holding many creative, development and management positions with interactive studios and companies in his hometown of Brisbane. In 2001 Dale started a successful web-studio, DRD Interactive, working with many top-tier Australian companies.

Dale is a Certified Adobe Instructor for Flash Lite and has travelled the world conducting training for students and future instructors. He is the manager of the Australian Adobe Mobile and Devices User Group and has been a presenter at international conferences such as Adobe MAX (US) and webDU (Aus) on the topic of Flash Lite. Dale is regularly published in online articles regarding Flash Lite and contributes in the growing Flash Lite community.

Course outline:

Section 01 – Basics & Best Practices

  • Module 01: Flash Lite Development Fundamentals
  • Module 02: Coding Well Architected Applications

Section 02 – Developing the User Interface

  • Module 01: Controlling Visual Objects
  • Module 02: Handling Device Key Press Events
  • Module 03: ActionScript in Mobile Game Concepts
  • Module 04: Class-Based Development
  • Module 05: Working With Asynchronous XML Data
  • Module 06: Synchronous XML Data With XML Sockets
  • Module 07: Persistent Data & Dispatching Events

Section 03 – Working with External Media

  • Module 01: Working With Sound in Flash Lite
  • Module 02: Working With Video in Flash Lite

Section 04 – Brew™ & Other Resources

  • Module 01: Creating Flash Lite Content for Brew™
  • Module 02: The Flash Lite Ecosystem

What are the requirements?

  • You must be 16 or over
  • You should have a basic understanding of English, Maths and ICT
  • You will need a computer or tablet with internet connection (or access to one)

How will I be assessed?

  • You will have one assignment. Pass mark is 65%.
  • You will only need to pay £19 for assessment.
  • You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days.

What Certification am I going to receive?

Those who successfully pass this course will be awarded a Flash Lite 2.1: Creating Mobile Applications certificate. Anyone eligible for certification will receive a free e-certificate, and printed certificate.

What careers can I get with this qualification?

This excellent Flash Lite 2.1: Creating Mobile Applications course will qualify you to be a Graphic Designer. As a Graphic Designer you can work on a freelance basis or as part of an organisation. The average salary of a Graphic Designer in the UK is £29,276, and this will go up with experience ( With this course you could fulfil any of the following roles:

  • Animator
  • Graphic Designer
  • Web Developer
  • Web Designer

Key Features

Gain an accredited UK qualification

Access to excellent quality study materials

Learners will be eligible for TOTUM Discount Card

Personalized learning experience

One year’s access to the course

Support by phone, live chat, and email

Course Curriculum Total Units : 64
Section - Basics & Best Practices
1: Flash Lite Development Fundamentals
1. The Flash IDE & Mobile Emulator
2. Moving .SWF Files to a Mobile Device
3. Comparing Vector & Bitmap Images
4. Comparing Movie Clip & Graphic Symbols
2: Coding Well Architected Applications
1. Assigning Data Type to an Object
2. Using System Capabilities
3. Writing User Defined Functions
4. Returning Data from Functions
5. Final Comments
Section - Developing The User Interface
1: Controlling Visual Objects
1. Setting Text Field Object Properties
2. Setting Movie Clip Object Properties
3. Referencing Objects & Timelines
4. Customizing the Focus Rectangle
5. Organizing Visual Content with ActionScript
6. Dynamically Attaching Movie Clips
2: Handling Device Key Press Events
1. Adding ActionScript to Control Soft Keys
2. Creating a Global Key Listener
3. Defining Key Functions
4. Changing Visual Content on Key Events
3: Actionscript In Mobile Game Concepts
1. Using ActionScript for Animation
2. Creating Methods to Animate Movie Clips
3. Initializing Game Setup
4. Detecting Stage Boundaries
5. Detecting Object Collisions
6. Updating the Score
7. Ending the Game
4: Class-based Development
1. Creating & Using ActionScript Classes
2. Linking a Class to an Object
3. Adding Methods & Properties to a Class
4. Extending the Movie Clip Class
5. Managing Scoping with the Delegate Class
5: Working With Asynchronous Xml Data
1. Preparing for XML
2. Creating the Object
3. Loading XML
4. Parsing XML
5. Storing XML in Arrays
6. Displaying XML Data from Arrays
7. Validating User Entered Values
6: Synchronous Xml Data With Xml Sockets
1. Setting Up a Jabber Server Account
2. Creating an XML Socket Connection
3. Handling the Socket Connection
4. Sending & Receiving XML Data
5. Creating XML for the Server Login
6. Logging into the Jabber Server
7. Creating an XML Node Message
8. Sending an XML Node Message
9. Receiving & Displaying XML Messages
7: Persistent Data & Dispatching Events
1. Creating a Shared Object
2. Combining Listeners with Shared Objects
3. Writing & Displaying Shared Object Data
4. Creating Dispatch Events
5. Listening & Reacting to Dispatched Events
Section - Working With External Media
1: Working With Sound In Flash Lite
1. Importing Sounds into Flash
2. Loading Sound through ActionScript
3. Controlling Sound through ActionScript
2: Working With Video In Flash Lite
1. Creating Bundled Device Video
2. Testing for Video Capabilities
3. Using External Device Video
4. Final Comments
Section - Brew™ & Other Resources
1: Creating Flash Lite Content For Brew™
1. Publishing Content & the BREW Simulator
2. Uploading Applications to BREW Enabled Devices
2: The Flash Lite Ecosystem
1. Deploying Flash Lite Content
2. Flash Lite on Other Devices
3. Final Comments & Credits