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Expression Blend Certification

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362 STUDENTS
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Overview:

During this Expression Blend course you will create an animation and interact with 3D objects with Total Training for Microsoft Expression Blend. Learn about the power of data-binding, and then work with Events and Methods This course is taught by an expert instructor with years of experience, who has an abundance of insider knowledge to share with you.

Our learning material is available to students 24/7 anywhere in the world, so it’s extremely convenient. These intensive online courses are open to everyone, as long as you have an interest in the topic! We provide world-class learning led by IAP, so you can be assured that the material is high quality, accurate and up-to-date.

What skills will I gain?

  • Learn how to design cutting-edge user interfaces and collaborate with developers to bring these stunning new types of applications to life
  • Generate better user experiences with the tools you have always wanted and needed to get the job done right
  • Unleash your creativity with elegant and compelling user interface designs using a full spectrum of media types, including vector and pixel art, video, audio, and more, including bringing designs over from Expression Design
  • See how easy it is to add interactivity to your designs without writing a single line of code
  • Get the information you need to deliver applications that are more usable and achieve greater end-user satisfaction and productivity

Meet the Instructor:

Dante Gagne is and has been an active member of Expression Blend since its first breakthrough. He is currently the only person teaching the training classes Microsoft offers to its own developers and designers. Additionally, Dante also creates and records materials to help field agents provide the most thorough and comprehensive lessons. Dante’s extensive background and teaching experience makes him a very knowledgeable and reliable trainer.

Dante Gagne brings to Total Training well over a decade of experience. With plenty of practice under his belt, ranging from teaching complex topics to engineers as a software engineer to training classes for Ford, General Motors and Daimler Chrysler on the Engineering program HyperGraph (Altair Engineering). These Fortune 500 companies became repeat customers due to his excellent reputation. In these training classes, Dante was responsible for creating workbooks and schedules for the content material.

Dante has a Bachelors degree in Computer Science and has also been awarded the Highest Award of Achievement from the Dale Carnegie Course on public speaking and leadership.

Course outline:

Section 1

  • Module 01: A Tour Of Blend
  • Module 02: Working With Layouts
  • Module 03: Using Control Editing
  • Module 04: Creating An Animation
  • Module 05: Databinding
  • Module 06: Interacting With 3d Objects
  • Module 07: Path Element Editing

Section 2

  • Module 01: Binding To A Clr Object
  • Module 02: Working With Events & Methods
  • Module 03: Adding Creative Touches
  • Module 04: Using The About Dialog Box

Section 3

  • Module 01: Reskinning Gadgets
  • Module 02: Designing A Custom Layout Container
  • Module 03: More On Control Editing

Section 4

  • Module 01: Interacting With Design
  • Module 02: Working With Event Handlers
  • Module 03: Using Drawing & Visual Brushes
  • Module 04: Tips & Tricks

What are the requirements?

  • You must be 16 or over
  • You should have a basic understanding of English and basic IT knowledge
  • You will need a computer or tablet with internet connection (or access to one)

How will I be assessed?

  • You will have one assignment. Pass mark is 65%.
  • You will only need to pay £19 for assessment and certification.
  • You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days.

What Certification am I going to receive?

If you pass the exam successfully then you will be awarded a certificate in Expression Blend.

What careers can I get with this qualification?

With this course, you are able to fulfil various roles, such as:

  • Administration
  • Reception
  • Accounting
  • Bookkeeping
  • Business ownership
  • PA professionals

Key Features

Gain an accredited UK qualification

Access to excellent quality study materials

Learners will be eligible for TOTUM Discount Card

Personalized learning experience

One year’s access to the course

Support by phone, live chat, and email

Course Curriculum Total Units : 110
Section 1
1: A Tour Of Blend
1. Creating a New Project
2. The Toolbar
3. The Artboard
4. The Project Inspector
5. The Properties Inspector
6. The Brushes Editor
7. Tile Brushes
8. Numeric Value Editors
9. Brief Touch on Resources
2: Working With Layouts
1. Working with the Canvas
2. Working with Borders
3. Using the StackPanel & WrapPanel
4. Working with a UniformGrid
5. Using Grids
3: Using Control Editing
1. Designing a Button
2. Adding a Property Trigger
3. Animating a Button
4: Creating An Animation
1. Creating Timelines
2. Adding Keyframes & Repeating an Animation
3. Adding Event Triggers for Interactivity
4. Animating Colors
5. Creating & Modifying Motion Paths
6. Easing Keyframes
5: Databinding
1. Adding a Data Source to a Project
2. Creating a Data Template
3. Adding Images to a TextBlock
6: Interacting With 3d Objects
1. Creating & Modifying a 3D Image
2. Working with 3D Models
3. Modifying 3D Model Properties
7: Path Element Editing
1. Working with the Pen & Direct Selection Tools
2. Working with Paths
3. Using the Paint Bucket & Eyedropper Tools
4. Final Comments
Section 2
1: Binding To A Clr Object
1. Discussing Engines
2. Binding the Data Source
3. Adding the Controls
4. Binding the Controls
2: Working With Events & Methods
1. Setting Up a GameEngine
2. Running the Game
3. Setting Controls to the SubmitWord Method
4. Adding a KeyPress Event Handler
5. Adding Audio Clips
6. Applying Audio to Events
7. Attaching Event Handlers to the Storyboards
8. Adding Additional Audio Behaviors
9. Controlling Different Audio Behaviors
3: Adding Creative Touches
1. Using the Visual Brush
2. Converting an Image to a 3D Animation
3. Adding an Event Trigger
4. Adding a Progress Bar Timer
5. Using a Value Converter
6. Using the TimeToColor Value Converter
7. Modifying a ListBox
8. Editing an Item Template
4: Using The About Dialog Box
1. Changing Menu Headers
2. Creating a New Window
3. Converting Text to a Path
4. Adding Animation
5. Adding Gradients & Text to a Window
6. Final Comments & Credits
Section 3
1: Reskinning Gadgets
1. Taking a Look at the Gadget Project
2. Adding Components
3. Adding an Event Handler to Switch Skins
4. Adding a Close Button to the Gadget
5. Moving Resources in the Gadget
2: Designing A Custom Layout Container
1. Creating Class Files
2. Adding Control to the Class
3. Arranging the Override Method
4. Creating Dependency Properties
5. Using Dependency Properties
3: More On Control Editing
1. Using the Content Presenter
2. Modifying a Button Template
3. Working with Check Boxes
4. Attaching Controls to Check Boxes
5. Working with Radio Buttons
6. Creating an Animated 3D Radio Button
7. Using Slider Controls
8. Creating a Scroll Bar
9. Final Comments
Section 4
1: Interacting With Design
1. Creating a Button Strip with Icons from Design
2. Exporting a Design File as a XAML Canvas
3. Creating Controls from Visual Elements
4. Adding Video
2: Working With Event Handlers
1. Debug in Visual Studio® & Move the Marker
2. Enabling the Marker to Follow the Mouse Pointer
3. Disabling Mouse Cursor from Receiving a ClickEvent
4. Adding a MouseEvent
5. Enabling Drag & Drop
3: Using Drawing & Visual Brushes
1. Exploring Data Brushes
2. Creating Patterns with the Drawing Brush
3. Adding Event Handlers to a Window
4. Starting with Visual Brushes
5. Designing with Visual Brushes
6. Creating 3D Visual Brushes
7. Animating a Visual Brush
4: Tips & Tricks
1. Rules for Working with Media
2. Working with Transparencies
3. Working with 3D Cameras
4. Working in the 3D World
5. Creating an Icon
6. Working with Ink
7. Working with a GridSplitter
8. Creating Move Controls Using Code
9. Creating a Dialog
10. Adding Text to a Dialog
11. Working with Solutions
12. Editing in the Timeline
13. Working with Media in the Assets Panel
14. Restyling Controls
15. Final Comments & Credits
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